"SOS Red Same"

Hard Trap. Defensive player X1 pressures 3/4 court and forces dribbler O1 toward sideline checkpoint. X1 traps O1 with X3 near side hash mark. X5 rotates out and assumes a SNUGGLE denial position on O3. Defender X4 moves into a Low Triangle "I" position to deny any long lob pass to O4. X2 drops into a High Triangle "I" SNUGGLE position denying any pass to O5.
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Close Outs. When O1 passes out of the trap to open O2, players rotate to the nearest offensive player. X2 closes out to O2, pushing O2 toward sideline checkpoint while X1 denies a return pass back to O1. X4 assumes a SNUGGLE denial on O4, X5 rotates into a low Helpside "I" position against O3 while X3 sprint releases on pass to high post O5. Note: All rotations occur as ball leaves passer's hands. |
Final Match Ups. Defender X2 pushes O2 to corner or baseline checkpoint. X4 assumes an aggressive low post fronting position against O4, defenders X1 and X3 maintain contact SNUGGLE denials on O1 and O5 While X5 assumes a Helpside "I" position. All basic SOS rules are in effect and rotate according to O2 actions. If O2 penetrates to the free throw line extended, "Base Go I" or "Base Go Red" rotations are initiated (coaches decision). If O2 feeds low post O4, "Post Front" trap rotations take place. |
Continue and learn about the "Red Opposite."




