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Premium Coverage Defensive Strategies

SOS Baseline Disruptions

Straight, Base Go I, Base Go Red

When the ball handler is in the wing area (free throw line extended) the defender pushes the ball to the corner or baseline checkpoints. The other four defenders employ basic SOS Off Ball techniques, such as first pass denials, fronting the post, assuming an Helpside I positions, etc. In this SOS Disruptive Pressure scheme, the purpose is to deny middle penetrations, weakside reversals and to limit the opponents operating space and movements.

When a ballhandler penetrates along the baseline, three (3) defensive actions can take place: First, the defender plays straight up and pushing the ball handler to corner or baseline checkpoint and then smothering them when they pickup their dribble. Secondly, when the dribbler penetrates inside the baseline checkpoint an automatic "Base Go I" trap takes place, and lastly, an early sideline "Base Go Red" trap can be initiated.


"Straight SOS Fundamentals with Helpside I support"

The on the ball defender pushes the offensive player toward the corner or to the baseline checkpoint with all basic SOS rules are in effect. The low Helpside I defender is ready to trap ballhandler on any baseline dribbble penetration inside the baseline checkpoint. Note: prior to any penetration inside the baseline checkpoint, the low Helpside defender can disconcert the ballhander by showing (faking a trap) and recovering back into position once the dribbler picks up the dribble.


Phase 1. Straight SOS Defense.

When wing O3 receives a pass or dribbles the ball below the free throw line extended area, defender X3 pushes O3 to baseline checkpoint. When O3 stops dribble penetration or picks up the dribble prior to the baseline checkpoint, defender X3 assumes a hard "smother" position by crowding O3 with both hands up exerting maximum pressure on the shot or pass. All basic SOS rules are in effect.

Right Side Entry


When wing O2 receives a pass or dribbles the ball below the free throw line extended area, defender X2 pushes O2 to baseline checkpoint. When O2 stops dribble penetration or picks up the dribble prior to the baseline checkpoint, defender X2 assumes a hard "smother" position by crowding O3 with both hands up exerting maximum pressure on the shot or pass. All basic SOS rules are in effect.


vs Open Post Alignment

When O3 stops dribble penetration or picks up the dribble prior to the baseline checkpoint, defender X3 assumes a hard "smother" position by crowding O3 with both hands up exerting maximum pressure on the shot or pass. All basic SOS rules are in effect.

Note: All rotations occur as ball leaves passer's hands.

 

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Pemium membership is required to continue and learn about the Automatic "Base Go I" and "Base Go Red" and options.

 


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