SOS Full Court Disruptions

SOS "Lock" Full Court Press

This is an all out full court all disruption and denial of the inbounds pass to the primary ballhandler after a made or missed field goal or free throw. Against teams with good back court players, it can be interspersed at various intervals especially in the opening periods and closing 2-3 minutes of the first half. Against teams with lesser ballhandling skills, it may be used for an entire game. Once ball is inbounded, defenders match up and basic SOS fundamentals are in effect.

Double Teaming Inbounds Pass

Double Team

SOS "Lock" starts out with defenders X1 and X4 pre-trapping primary ballhandler O1. Defenders X2, X3 and X5 assume snuggle pass denial positions on O2, O3 and O5.

Learn More  Double Teaming

Keeping the ball out of a good ballhandlers hands

Secondary Inbounds Pass

In doubling teaming the primary ballhandler, it will force the shooting guard to come back and help. When the ball is inbounded to O2, defender X1 maintains a strong pass denial position on O1, forcing O2 out of a shooter's role into advancing the ball up the court and initiating the offense.

Phase 2: Matching Up

Lock Match Up

When the ball is inbounded to O1, X1 moves from a SNUGGLE position to an ON position forcing O1 to near sideline checkpoint. Defender X4 sprint releases and assumes a snuggle denial position on O4. Defenders X2, X3, and X5 assume "Strike" positions on O2, O3 and O5 ready to change to a Snuggle denial if they break back to the ball.

Note: SOS defensive fundamentals will counter any and all press breaks.

Phase 3: Basic SOS Half Court Disruptions

Basic SOS Defense

If a turnover is not forced in the back court, then basic SOS fundamentals and rules are in effect.

Note: All closeouts and rotations take place as the ball leaves the passer's hands.

Anytime the ball is advanced on dribble or pass to an area below the free throw line extended, SOS Base Go I or at the coach's discretion Base Go Red rules are in effect.

Learn More  Base Go I

Learn More  Base Go Red

 


Left Side Entry

This is a full court all out first pass denial SOS disruption; however, no backcourt traps are used. Once ball is inbounded basic SOS fundamentals are in effect.

 

Double Team Left

Defenders X1 and X4 lock up and pre-trap primary ballhandler O1. Defenders X2, X3 and X5 assume snuggle pass denial positions on O2, O3 and O5.

Phase 2: Matching Up

Sprint Release Left

When the ball is inbounded to O1, X1 moves from a snuggle position to an ON position forcing O1 to near sideline checkpoint. Defender X4 sprint releases and assumes a snuggle denial position on O4. Defenders X2, X3, and X5 assume "Strike" positions on O2, O3 and O5 ready to change to a snuggle denial if they break back to the ball.

Phase 3: Basic SOS Half Court Disruptions

Matching Up Left

If a turnover is not forced in the back court, then basic SOS fundamentals and rules are in effect.

Note: All closeouts and rotations take place as the ball leaves the passer's hands.

Anytime the ball is advanced on dribble or pass to an area below the free throw line extended, SOS Base Go I or at the coach's discretion Base Go Red rules are in effect.

Learn More  Base Go I

Learn More  Base Go Red

 

 

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